Connecting Dots

This week marks six months of me joining a private startup in Orange County. I met the founders a few months before COVID and kept in contact with them over the years. They had started in a garage and were in an office suite present day.

Sales. Delivery. Immersion.

When I was 8 years old, I sold chocolates in industrial office complexes to raise baseball funds. When I was 18 years old, I sold Cutco knives in residential mansions of acquaintance’s parents. When I was 25 years old, I sold patented, hand-powered cutting tools to commercial contractors. Cold calls, hot summers, long walks, late nights. The only thing that changed about sales was the product in your hands and the script in your mind. Clients with $5, $50, and $500 were not really that different. Everyone wanted a good deal. Every sale had to fit the right “timing.” Every thing needed a tangible difference but an effortless appliance. Much like public speaking, confidence in the subject matter could carry the entire interaction.

I have delivered pizzas, parcels, sandwiches, and people. In suburbs, cities, nights and mornings. Most drivers learn the lay of the land, few learn the tables of time. The average person assumes road conditions and clientele are dictated by city zoning, like business, parks, parking structures, and homes. While these features setup a foundation, the cycles of time throughout a day dynamically change who and what are on the road. The same streets filled during rush hour with passengers are filled with commercial carriers on off hours. No matter how many different parts of the United States I have driven and memorized, nothing can account for a local understanding the culture’s time patterns.

The best way to learn another culture is to immerse yourself in it. As a child, I was thrown into the deep end multiple times, when I moved and changed schools in the 3rd and 7th grades, and had to jump into established social circles. Immersion was not just limited to socialization, it also made a huge difference in practice. Learning the Chinese language in the United States versus learning Chinese in China. Reading about graphic design or game design versus selling logos and shipping games. Playing video games at home versus competing in local tournaments. Rather than drowning, I was born again, riding along a winding convergence of information overflow and ritual impressions. A Chinese proverb my father shared with me: 入乡随俗 – Wherever you are, follow local customs.

A deep dive and crash course granted me the identity of a farmer. One of the founders likes to remind me that we do not sell produce, we sell relations. I learned a similar lesson at an Audi dealership; Audi is not in the car business, they are in the people business. Harvesting, transplanting, seeding, cleaning, maintaining, researching, developing… that’s just inside the farm. Deliveries, customer relations, customer acquisitions… the world is our oyster.

I had dreams of California sunsets and beaches. I came here on a different adventure, yet this one seems as personal as ever. It’s beautiful returning to all the locations I explored initially, when I was searching for meaning in California. Now my map is filled with landmarks, dots all over the map. What once felt lost, is now becoming connected. I look forward to the next dot.

language learning game

Choose your language and difficulty.

Example: Mandarin / Beginner

Roleplay: 8 year old boy sent to the market to buy some milk and bread

Example: Spanish / Medium

Roleplay: Take down a pizza order and deliver it

Example: English / Expert

Roleplay: Prepare a dinner party with the host

Create multiple social situations with enough interaction and agency so that players can explore vocabulary and fluency. Requires audio recording of several languages and visual vocabulary cues like signs or messages. May take advantage of rogue-like mechanics to develop strong replay-ability and to avoid players memorizing or gamifying the experience.

Essentially escape rooms, but emphasizing practical social situations.

Possible Scenarios:
Errand in grocery store / big box store
Minimum wage / gig task such as delivery or doing something handy
Helping a friend write a text or email
Helping a friend setup an event
Preparing a meal
Caretaking for a child or elderly
Taking a subway in a busy city

Ssamjang BLT Wrap

Amanda and I found some beautiful red-leaf lettuce at the market. BLT wrap immediately came to my mind. When we got home, Amanda took out the ssamjang and kimchi and wow!

  • Red-Leaf Lettuce
  • Roma Tomatoes
  • Applewood Smoked Bacon
  • Cucumber
  • Pickled Red Onion
  • Kimchi
  • Ssamjang
  • Mayonnaise
  • Italian Dressing

My favorite version is:

  • Grab a leaf
  • Dip in a generous amount of ssamjang
  • Drizzle with diced cucumbers and tomatoes
  • Drop some kimchi on top
  • Add a lot of bacon
  • Apply to face

You gotta try this. I’m making this again for sure!

City Building with Greek Gods

Zeus: Master of Olympus is a city building game developed by Impressions Games in 2000. The expansion Poseidon: Master of Atlantis was released in 2001, following and building upon the core elements of Zeus. I fondly remember this game as a preteen, with distinct memories of playing this while overseas in China. What is a young boy to do in a foreign country aside from play a ton of video games? I recently found these two games on Steam for $5 and immediately downloaded them.

The 1st campaign, Birth of Atlantis, has open terrain to let players freely build.
Aphrodite’s red particle glow is a lot smoother with the widescreen mod.

The game has aged well. It is still the city building game I remember. The art style still holds up today, especially with a custom wide screen mod I downloaded and installed in a few minutes after following a youtube video. The wide screen support also updates the monsters and heroes to have less laggy particle effects, making the game operate smoothly 20 years later.

I did not play Caesar or Pharaoh, but I’ve seen and read of their similarities. These games simplify and abstract the elements of city building and house them in a flavored package with campaigns, scenarios, and challenges. I was never a fan of earthquakes or tornadoes randomly running through my Sim City. Despite that, the random but limited damage gods do in Zeus and the controlled challenge of monsters does not bother me. Those challenges ranged from mild nuisances to flavored obstacles. There is a military and combat aspect, as well, with options to create defensive military structures such as walls or towers, or to bribe your way out of invasions if your economy can handle it.

Argos – a map from the community forums displaying huge city blocks.
The creator even included blueprint layouts for others to copy.

To my surprise, there is still a community of players playing Zeus to this day, uploading as recent as a week before this post. Players upload their cities to show off their housing blocks, a term used to refer to a closed loop of residential housing with all of its needs built in. Designing and supporting large housing blocks is a good chunk of the fun in Zeus, as other elements like traffic or ordinances that appear in other city building games have been abstracted out of Zeus. Instead, there is a large focus on making the residents of the city happy and fulfilled through the basic needs of food and water, to the advanced needs such as fleece, olive oil, and culture or science. City walkers have different uniforms to represent their roles and residential homes upgrade visually as their needs are met, making a nice feedback loop of: build the necessary buildings for the people, watch city walkers patrol and provide, then watch residential properties grow. Homes upgrade immediately once provided with what they need, and the game lets you know what the residents are looking forward to next. Once homes upgrade, more citizens can flock to your city, ultimately supporting more workers or military.

The residents here need to be taught by more scientists before they’ll improve their homes.
Just wait until a scientist walks by these unsuspecting residents.

Zeus manages to live on after 20 years by including a custom campaign editor. Even after 20 years, players are still creating and uploading custom adventures, with the most recent user submitted adventure named The Famine, uploaded February 16th, 2022, which is themed around Demeter, the goddess of agriculture. The author posts their creation with pride and the reviews are glowing. It’s beautiful to see this game still live on after 20 years. The core game design elements still stand strong today, despite dozens of other city builders competing on the market. There’s something special Impression Games hit on with their simplified city building, flavor infused, Greek gods game. I sank almost 60 hours into this game over the past month, all because I saw this game was on sale. I didn’t even know the game still had a community of players still engaged with it, developing city blocks and campaigns to this day.

Atlantis Sandbox – a community map displaying beautiful housing blocks in mountainously confined spaces.

There is a special kind of fun in organizing and developing cities. At times, Zeus even toes the lines of a real-time strategy game with resource development, military, and deadlines. There are usually multiple solutions to any campaign, which provides freedom to map designers, allowing maps to feel different despite sharing tools. The fantasy of worshipping Greek gods and developing beautiful cities is truly experienced in this game. It is a definite recommend from someone who cherishes replay value. It is certainly not an easy game, but it is indeed a rewarding one, both in systemic organization and in fantasy engagement. If you love city building and Greek mythology as much as I do, this game is a must-experience.

LA SLIDE

fashion district cookies
long beach bars & trees
griffith obs to santa monica
gazing at stars and seas
san gabriel noodles
little tokyo sushi
ktown barbecue
and hollywood movies
main street skid row
modelos & swishers
cruising daily for LA dinners
hopping bars & skipping clubs
dirty sprite fills my cup
art gallery white walls
she never gets enough
asks for it again & again
breaking bills of my time
it’s always a win win