When observing gamers, one of the most fascinating aspects is seeing how they navigate the world through the choices they make. Each decision a player makes—whether it’s their choice of weapons, paths, or even their control settings—gives insight into how they perceive and interact with their environment. The same principle applies to preferences and options in UI/UX design. The way users customize their experience not only shapes how they interact with an interface but also reveals something deeper about their personalities and thought processes.
For example, in competitive shooters, high aim sensitivity is often favored by players who need to react quickly and cover a large area at a moment’s notice. This choice is more than just about optimizing performance; it’s a window into a player’s approach to the game—prioritizing speed and adaptability over methodical precision. Similarly, in the realm of driving, some drivers prefer a compass to always points North, while others prefer the compass to align with the direction they are facing.
This seemingly small choice in navigation preference can actually tell us a lot about how a person views the world. A driver who prefers the compass to always point North may have a more collective or communal perspective. They might value understanding their place in the broader context of the world, always aware of their orientation in relation to others. On the other hand, a driver who prefers the compass to face the same direction as their vehicle may be more focused on their own immediate experience. They might prioritize a personal, forward-facing perspective, where the world is seen in terms of how it aligns with their own viewpoint.
This brings us to an interesting concept: the idea that our preferences in UI/UX are not just functional choices but also reflections of our deeper inclinations and mindsets. Just as a gamer’s control settings can reveal whether they are reactive or strategic, a driver’s compass orientation might hint at whether they view the world through an independent or collective lens.
These examples are just the beginning. What other preferences—whether in apps, games, or even physical objects—reflect your way of thinking? Perhaps you prefer dark mode in all your apps because you value focus and minimal distractions, or maybe you arrange your home screen icons in a specific order to reflect your daily routine.
I encourage you to examine your own preferences in UI/UX and consider what they say about you. Do they reflect a desire for control, a need for efficiency, or a longing for connection? And what do you notice about the preferences of others? By understanding the small choices we make in our interactions with technology, we can gain greater insight into ourselves and those around us.
I’d love to hear more examples from you, the readers. What are some of your personal preferences in UI/UX, and how do you think they reflect your personality or worldview? Let’s use this opportunity to explore not just how we interact with the world, but why.

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