Inspiring Attendance

I’ve been leading a lot of raids in World of Warcraft, what else is new?

When I first started playing this expansion, I was in a much smaller, more serious guild. We were able to kill the content quickly and people were very competent. We weren’t the best of the best, but we were improving steadily. Before Ulduar came out, it almost seemed too easy. We weren’t the only ones who experienced this, I saw many players quit the game as soon as they got their achievements.

Logging in to the game to find players leaving, communities becoming smaller, is not a good feeling. There were times where I felt alone when I logged in, especially when playing an Alliance character, away from my Horde counterparts I had invested in years before. Raid nights were different and attendance would jump up to nearly a full raid. The numbers began to dwindle and I lost focus on that server, preferring to return to my old Horde characters.

On my Horde server, I’ve found an amazing community of casual gamers. The guild is so large that one players absence is not as detrimental. It’s nice befriending people and checking in on them when they’re unable to play, but it’s not so fun to try to replace these people and have them feel like they’re obligated to join. It’s a nice feeling being able to support an open raiding system with players freely coming in or out based on their schedule, with more serious players coming each week and more casual ones dipping their toes in and out of the water.

For many casual players, this is their first raiding experience or at least first in a long time. It’s a bit jarring for new players to work together in groups of 10 or 25 in real time, but once expectations are understood and the environment becomes more settled in, new players find themselves enjoying it just as much as veterans.

The most rewarding experience in these casual raids is not the RPG elements of the game, as killing the bosses could be done with a much more serious group and loot could be much more seriously focused on. The most rewarding experience is the MMO aspect, logging into a large guild and forming a large group with only guild members, working on content together, and most of all, coming together after the raid to chat about a bright future. I’ve began hosting optional town hall meetings after raids and almost all of the raiders stick around to chat and listen, only a few must sign off early. It inspires me to do a better job of leading the players in raid and a better job organizing the guild in general. Seeing everyone’s willingness to stay, improve, and socialize is truly beautiful.

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